[GRAN TURISMO information]
Tips for License Test
I'm not necessarily good at racing games, so read these with
grain of salt.
B License Test
- B-1
- Just accelerate with full throttle (and I mean FULL THROTTLE),
and at around 930m, do full-brake (and I mean FULL BRAKE).
If you stop short of the goal area, try again and brake later.
This test is to learn how to do FULL BRAKE. Don't ease
your brake.
DO NOT USE HAND-BRAKE (so-called "side-brake").
It will lock rear-wheels, which makes less grips.
There were some reports that NegCon has problem with Gran Turismo
so that you can't brake fully if you assign the analog button for
brake. If you think this is the case, try assigning to a digital
button and see whether it makes difference.
- B-3
- B-3 is perhaps most difficult among the B-License tests.
There's a demo-run replay in the Demonstration menu of Replay Theater.
Study it, especially the speed in the corner. You can't run faster
than that in that corner (unless you are really good, but if so,
you will not be reading this anyway). But since the car does not
have much power, you shouldn't slow down unnecessarily.
A License Test
- A-3
- Here's my strategy:
After the long straight, there's slight left-turn and upslope.
In this upslope, run in the center of the track,
and after the peak, ease the throttle,
gradually brake, and after losing some speed and if you feel the
machine is stable, try full-brake until you lose speed down to
the corner speed (I think it's around 100km/h).
Turn the corner, open the throttle, and finish.
- A-4
- A-4 is quite difficult among the A License tests. Study the
demo run in the Replay Theater.
First left turn shouldn't be a problem. Go inside the curve as much
as you can, with full throttle.
For the second right turn, I brake down to about 100km/h. Release the
brake and then immediately steer, and GT-R can turn quickly.
You should do it as if you are going to hit the wall inside the curve
(but don't hit). You may run over the kerb.
Do out-in-out for the next right turn and the last left turn. You
should steer as if you are going to hit the wall inside the curve (but
don't hit it). You might need to ease back the throttle slightly.
Maintaining the exit speed of the last turn is important.
- A-6
- Here's my strategy: After a short straight, there's left turn,
immediatelly followed by right turn. Your machine will lose
stability if you brake in this ess-curve.
I think you should lower the speed at the end of straight,
below 120km/h --- perhaps around 110km/h.
Then you'll be able to go through the ess-curve with ease.
You may not need brake to lower the speed,
just easing back the throtle should be enough.
Also enter the next right-curve with around 110km/h.
Experiment so that you can go throught the curve with constant
amount of steering angle. If you need to adjust the steering amount
in the corner, it means either you are entering the corner too fast,
or you started to steer too late.
- A-7
- Although the test suggests to use hand-brake,
you don't need to use it. Just usual brake in addition to
throttle control should be enough.
International A License Test
Prior to the International A License tests, you should learn how to handle
high-powered rear-wheel-drive cars. If you feel International A tests are
too difficult, tune up your favorite car to at least 500PS, and race in the
A-License races for a while.
Learn to use brakes. You can't go through hair-pin with 200+ km/h.
Experiment and determine the maximum cornering speed, and determine the
braking point in accordance with it.
Also, those cars (especially Griffith) can turn better if you brake slightly
while turning,
since it gives more load to front wheels, which allows more grip.
(Refer to the picture in GT Reference booklet, p.13)
If you have an analog pad, assigning the brake to analog input might help.
You can't turn if you open throttle, since the front wheel loses grip.
Don't open throttle in the corner.
FUKUMOTO Atsushi
fukumoto@imasy.or.jp